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Loved it. (:

Thank you Dam! It means a lot to us :D

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Fun game

Hey! Thanks a lot Dani!

(+2)

This is amazing.

Thanks a lot Mariothedog (you look more like an owl to me tho)

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My profile picture is indeed an owl :) To be more specific, Rowlet from Pokémon.

You should be called Rowlettheowl my dude, but I'm not gonna judge

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Loved It 

Own, we are super glad that you liked it CribbzDev :3

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Im Super Glad You Made It[:

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Btw Are You Participating In The GMTK Game Jam 2020?

Yea! Me and my boi Rodolfo are going to be back in action tomorrow :D

(+2)

Cool!, Good Luck [:

Thanks a lot! <3

(+1)

Wow... just, amazing!  From the art style to the whole concept. Congrats!

Thanks a lot Sasha! We are happy that you liked it! :D

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I really liked it. The idea of moving the turret is really fun, I wish it had double turrets in some level. You did a really good game considering you only had 48 hours.

Thank you so much Pepeco, we also want to explore more turrets (or even a coop experience, that would be awesome), but since the theme for the Jam was "only one", we limited ourselves with the single turret. We do expect to explore more of this concept in a future game! But thanks a lot for the feedback, we really appreciated <3

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Great game!

Thanks Orionboi, we're glad that you liked!

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Fantastic Game!

Thanks a lot Votron, it means a lot to us <3

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Amazing, thank you 

No need to thank! We are glad that you liked BeatQuestGames!

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Really enjoyed playing this!

That's awesome Dreading, we are very happy that you liked! :D

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I was super impressed with this game. It was a lot of fun. Need a sequel!

We 100% agree that this need a sequel! I'll not promisse dates because I did this in the past and life events are really unpredictable, so I'll just say we will for sure have a full fleshed game in the future, and I hope this future is soon!

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marvelous game i enjoyed so much !!!!!

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Thanks a lot Madhoux, we're super happy that you liked!

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this game is very good I just wish the one off ghost enemy appeared again. He is soo cool

He's indeed very cool, badass af! We will hope to see this enemy and many other new ones on a full fleshed version of this game in the future! Stay tuned, and thanks a lot for the compliment, it means a lot to us!

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good game

Thanks Lukerss :)

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This game is absulute splendid!!!!

i hope you will expand this project.

Thank you so much PixelBois, it means a lot to us! We do expect turning this demo into a full fleshed game, will let everyone here knows when this happens!

(+1)

Your game is beautiful and its mechanics are really delicious. Thank you for doing it and I hope you get opportunity to update it

Ownn, thanks a lot Cainitech! Whenever we had any updates regarding improvements or even a completely new game, I'll let everyone here know. Thanks for your kind words!

(+1)

Love the game good job!

Thanks ImpossibleLemon, we're glad you liked! :D

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Great game, good job guys.

Thanks a lot esoop, it means a lot to us!

(+2)

Hello, I played this game a couple of times so far and I'm having a lot of fun. I'm a huge fan of the tower defense genre and this game is definitely great, I wish I'd see more updates or something like that, as I'm writting this I'm developing my own TD, but with a way different idea.

Anyway, please keep me updated when you're going to add more levels and more stuff, even if this game was short, it was extremely fun to play.

Thanks a lot Razbi! This year has been really crazy for us, specially because we work full time on a game company, so it's hard to keep track on this as a side project. We do expected to turn this demo into a full game for sure, that's clear in my and Rodolfo's mind. In the past I've told everyone that it would be a 2020 release, and I regret promissing that since life was very unpredictable. But as soon as we really start working on this, we are going to ride the train and develop until it's done. I'll let everyone here and on twitter know when this happen! Thanks for your kind words!

(+1)

Loved the game so much it got me into learning to program games (with Godot). Would be an honour, if you checked out my prototype "Bomberhase" (https://branko3000.itch.io/bomberhase), which was inspired by Towerbag. Thanks :)

Hey Branko3000! That really makes my day, knowing that something we did inspired you to learn new things and create!

I`ve played Bomberhase but I couldn`t left a comment there or write on the feedback link (it says I don`t have access, probably need to set this up), but here`s my feedback:

Loved the colors and art in general, super simple yet well thought. Vibrant and exciting :D. The spin is also super clever, I imagine that you went with the same idea that we had (tower defense with something that keep you moving), but with a total different perspective. I think this idea has a lot of potential! About the design, the only thing I think it's not clicking is the bomb timer, I do imagine that one of your ideas was for the player to predict where the robot will be and position the bomb related to that. But with the current feedback, is really hard to read how the bomb behaves and how much time you have left for each bomb. Maybe if you put a literal number on the bomb that goes down until 0, or a bar that decreases, I think that would help a lot. (even to understand how the bomb spawn works, it was not clear to me if their time are random or based on something else). The other feedback is all about polishing, have enemies behave in ways that makes you play differently, or even different bombs spawning with different mechanics. I think there are a lot of things to explore on this idea, congratulations, I hope you keep working on this! I've managed to go until wave 9!

Hi,

Nice to hear from you! I initially wanted to rebuild Towerbag for learning purposes because it had just the scope I needed. But then I was like: You know whats missing? Explosions! So I added explosions. And a rocketlauncher. And rockets. And turret controls. And homing. And then was all way to complicated to play. And then it clicked and now the game is about dropping bombs as a pyromaniac rabbit.

I'll definetly add a decreasing bar to the bombs (and keep the flashing for extra clearance). I haven't yet got a good idea for bomb spawning. Currently it is a fixed pattern with 12 different places on the map, that is rotated through with 3 different bombs. That was to make sure there are always enough bombs on the screen. But I'm leaning towards a timer based approach that will just drop bombs from the sky... Same for enemies, they are super simple at the moment. One more every wave, get tougher and faster. Each one has a random seed between 0 and 1 that sets the toughness to speed ratio (the tougher the slower and vice versa). I'll try to think up some interesting interactions with the enemys and different bomb types next.

Anyways, awesome to hear from you and thanks for the tip with the feedback form, I forgot to make it public...

Branko i was browsing through gamejams playing interesting games and stumbled upon your comment, I quickly created an accout just to reply because i wanted to tell you that the game has a lot of potential, played it 3/4 times and with some polish it could easily be a great full game on steam or even as a mobile game, since for now is pretty short i would suggest taking a look at kingdom rush on the play store, as it implements replayability really well, oh and just to say i would surely buy the game on steam for 2/10 bucks.

Hi Quink, That is nice to hear! I have continued working on it but haven't finished a new version yet. I'll take a look at your suggestion, thank you a lot!

(+1)

why cant it be longer doh :(

It will be one day Adam! We really want to work more on this, as soon as we have more time to work on it!

(+1)

A very nice game :D

Thanks a lot Leo!

(+2)

The best Tower Defense game in my life!

That's a very bold statement for a game so short! But I'm very happy that you enjoyed this, and I promisse you that eventually this will be full fleshed in a complete game 

(+2)

Please make this into a full game!!!

We will do this JamesPeter, believe! It's a matter of time

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I really love this game

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Ownn, thanks a lot Chenoavw!

(+2)

Love the concept, the artwork, and the gameplay was pulling me to play it more and more! Expand this game, you won't regret it!

We are also pretty excited with this concept, thanks a lot Romanbean, as soon as we start working on this I'll keep everyone here updated :D

(1 edit) (+2)

I love this little game and the pixel art is nice. it's highly addictive i'd love to see this expanded into a full game with more power ups and other cool stuff. You should try an expand this and port it for mobile. i feel like it would be pretty popular. it really hits a chord for me. i haven't felt this attracted to (not sure what word to use lol. maybe addictive?) a small web/or mobile game like this simple mechanics since a game for the sidekick cellphone back in the day where you control this bouncing ball around obstacles on screen with the track ball on the phone.

I agree, me and Rodolfo discussed about working on this for mobile vs PC/Console. To be honest, we still haven't decided, both options seems to be really cool to work on. Maybe we can do both, but with different projects? Let's see what comes in the future

(1 edit) (+5)

It would be awesome to see a full game.

Thanks a lot Xyzeros, We also want a lot to make this a full game!

(+1)

Hey, Matheus your game is amazing, we are europes laregst smart tv portal COUCHPLAY and we would love to bring your game on our plattform, any chance? we would just need one keyboard setting change, we would sent you an new Samsung Smart TV as a present, best, Vince 

Hey CouchplayTV, sorry for taking so long to reply. This is an amazing offer, but to be complete sincere with you, neither me or Rodolfo are programmers, and we don't feel very confortable on adapting this for other platform. I really appreciate the offer, thanks a lot for that!

(+1)

Really nice game! I had a lot of fun while playing it and the beautiful design just made it feel super smooth. If there were more levels, I would totally play it! 

Keep up the good work!

Thank you very much Zyano, we are really looking foward to release a small but complete game with this mechanic in mind in the future. 

If you want to be updated, I'll post things as we do on Twitter (I haven't yet because we are doing other personal projects right now hahaha, but I promisse before the end of the year I'll have something to show :D)

Thanks for your nice reply!  I am excited to see more of your game  and will check out your progress on Twitter.  

I wish you all the best and hopefully much fun, while developing  your game further! :D

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Is a good game

Thanks a lot!

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Seriously fantastic job!  I really enjoyed this game.  Smart design choice on littering the play field with the pickups, it gives the player something meaningful to do while the towers attack.  Nice work!

Thank you so much, it means a lot to us! :D

(+1)

This was really fantastic, a nice idea and wonderful execution. Animations, sounds and responsiveness are stunning for something done in such short time.

Please make this into a fully fledged release, I'd love to sink some more time into it.

Thanks for the feedback LeKnuth! We're start prototyping a full fledged for it. Since we all work full time, it will take some time to finish, so if you are interested, we're going to keep posting news about this on our twitter! Cheers :D

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Is the download version a longer game or the same as the browser one? Either way i really like this idea!

(+1)

Same length.

(+2)

Nice mechanic, but it's annoying that the tower prioritizes the boss while I want it to shoot the little enemies first and then shoot at the boss. Otherwise it seems to target whichever enemy is nearest. However, the player wants it to target the enemy closest to the end of the path.

(+1)

You mentioned that you're not a good programmer, so here's what the code could look like:

  1. Determine the enemies in range.
  2. Sort enemies into lists (arrays) based on priority (regular enemies or boss enemy).
  3. Attack boss enemy if there are no regular enemies.
  4. Otherwise check which enemy is closest to the exit (check y pos with y pos exits). Then target the enemy closest to the exit.

Note that this only works if the exits are all at the same y position.  Otherwise split the list of regular enemies into a list per exit (check if the x pos is equal to the x pos of the exit (probably use a small threshold)). Then check foreach list which enemy is closest to its exit.

I completely agree. We'll adjust the aiming system as it's still not working as intended, and this issue with the boss just makes it worse indeed. We have a similar system as you have mentioned (except in jam spaghetti code), so when we refactor it properly we'll tackle this issue too. Thank you for taking the time to break down a good direction to solve it!

You should make it so the towers target the enemy furthest down the path, it makes speedrunning this game really annoying when your tower just decides not to shoot the enemy.

Just noticed there was a bug fix update, I'll test it to see if it's fixed.

Did you change the download to the new version? it says the downloadable file is from 2 days ago.

Yeah, both the downloadabled and web versions should have the fix to the bug you mentioned!

Okay, I will test it out!

Sadly it does not seem to be fixed, the tower prioritizes the enemy closest to it instead of shooting the ones ahead of it.

That's weird. We'll make sure to fine-tune the aiming system until this issue is gone. Thank you for the feedback!

(+3)

The art is so cute!

Thanks Valia!

(+3)

GUYS! For some reason itch.io is not showing who is donating things to us, but someone donated $5 a few days ago, and now someone donated $20. I don't know what to say, I just want to say thank you so much for both anonymous persons, this means so much to us! You guys are awesome!

(+2)

I am in love with this game! I hope you will consider building on this super charming and ridiculously fun concept!

(+1)

Yeee, we are discussing about making it a full game, we are just trying to fit in our calendar, since we both work full time. If you are interested, we will share any news about this on our twitter accounts! Also, thanks a lot for this feedback, it means a lot to us!

(+1)

I hope you don't get caught too much with feature creep. The simplicity of this game really sells it for me. The tower being the only way to deal damage, while also being the fastest way to move, makes strategy for the game super fun, and pretty tense sometimes. I hope whatever you do, you're able to hold onto that feeling!

Thanks for the updates! I can't wait to see where this game goes!

(+2)

Awesome!

Thank youuuu

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