Thanks man! We loved how the mechanic worked, we are really curious on exploring this mechanic with a regular tower defense (with more towers), it might be really interesting!
Thanks a lot! We are really curious about expanding the concept, maybe with more towers and deeper customization, but first we will do some bugfixing and some UI/animation changes in the next few days.
This is an awesome game - the best I've seen so far! The concept perfectly fits the 'only one' theme, and you managed to pull off a one-tower tower defense game, something I thought wasn't possible. The collecting gems mechanic gives the player something to do whilst the tower is at work, and rewards the player for setting up a tower in a way that requires less movement. The art is really good and the game is overall very polished. The only thing I would say is that the enemies should be a little more varied - either different types of enemies in each wave, or make them move in different directions. There were a few stages where once I had put my tower in place and it was dealing with the flow of enemies fine, I knew that I was going to beat that wave with no more effort - having the possibility of a wave suddenly changing form would keep the player on their toes a little more.
Thanks a lot for the detailed feedback, it means a lot to us! And thanks for being so detailed on the design point of view, my intentions were the same that you described, which makes me very happy hahaha! About the waves, I completely agree! Since I'm not super good at prioritizing stuff, we've added the little hat instead of doing more enemies, so we run out of time at the end, my fault! We're thinking about adding a little more content to the game, so more enemies and better wave distribution might be one thing to add!
Very well made and fun! Me and my partner also made a one tower tower defense, called 'Only One Tower: Defense', but i gotta say this is the better version, very well done guys
Just played your game, super fun! Loved to see that we both had the same idea, but yet, our games are completely different! Loved the way you guys tied the upgrade to the positioning!
Please, please, please finish a full version. Different weapon types for the tower, a couple more enemy types, maybe some terrain and you'd have a super solid little game. Great job!
Thanks a lot for your kind words! We are planning to do some bugfixing/UI changes/Animation changes in the next few days, after that we're considering adding a little more content to it!
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Such an amazing game. You should definitely expand on this mechanic. Good job!
Thanks man! We loved how the mechanic worked, we are really curious on exploring this mechanic with a regular tower defense (with more towers), it might be really interesting!
The whole thing was suuuuper-fun. This could be a gigantic game with a large campaign. I'd even be willing to write music for it.
Thanks a lot! We are really curious about expanding the concept, maybe with more towers and deeper customization, but first we will do some bugfixing and some UI/animation changes in the next few days.
This is an awesome game - the best I've seen so far! The concept perfectly fits the 'only one' theme, and you managed to pull off a one-tower tower defense game, something I thought wasn't possible. The collecting gems mechanic gives the player something to do whilst the tower is at work, and rewards the player for setting up a tower in a way that requires less movement. The art is really good and the game is overall very polished. The only thing I would say is that the enemies should be a little more varied - either different types of enemies in each wave, or make them move in different directions. There were a few stages where once I had put my tower in place and it was dealing with the flow of enemies fine, I knew that I was going to beat that wave with no more effort - having the possibility of a wave suddenly changing form would keep the player on their toes a little more.
Thanks a lot for the detailed feedback, it means a lot to us! And thanks for being so detailed on the design point of view, my intentions were the same that you described, which makes me very happy hahaha! About the waves, I completely agree! Since I'm not super good at prioritizing stuff, we've added the little hat instead of doing more enemies, so we run out of time at the end, my fault! We're thinking about adding a little more content to the game, so more enemies and better wave distribution might be one thing to add!
I've just noticed that I've spelled "right" in the wrong way, but I'll not fix it, I'll leave it there so I can learn from my mistakes.
Very well made and fun! Me and my partner also made a one tower tower defense, called 'Only One Tower: Defense', but i gotta say this is the better version, very well done guys
Just played your game, super fun! Loved to see that we both had the same idea, but yet, our games are completely different! Loved the way you guys tied the upgrade to the positioning!
Please, please, please finish a full version. Different weapon types for the tower, a couple more enemy types, maybe some terrain and you'd have a super solid little game. Great job!
Thanks a lot for your kind words! We are planning to do some bugfixing/UI changes/Animation changes in the next few days, after that we're considering adding a little more content to it!
This is extremely good! I could not stop playing and I hope you'll continue working on the project!
Thank you so much, this kind of feedback make us really excited to continue working on it!